Racial Traits

Ability Score Racial Traits: Flexible (+2 Str, +2 Con) (2 RP)
Type: Humanoid (reptilian) (0 RP)
Size: Medium (0 RP)
Base Speed: Normal (0 RP)
Languages: Xenophobic (0 RP) Lizardfolk start knowing their racial language only.
Defense Racial Traits

Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
Movement Racial Traits

Swim: Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks (1 RP)

Offense Racial Traits
Natural Attacks:
Bite 1 (RP) Lizardfolk gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Natural Attacks: Claws 2 (RP) Lizardfolk receive two claw attacks. These are primary natural attacks. The damage is based on the creature’s size (1d4 for Medium creatures.)


Gamma World: The Infinity Arc DungeonMasterLoki DungeonMasterLoki