Mutations

ImageExposure to Radiation and biogenetic factors can cause both hideous deformities and bizarre powers to manifest. These are mutations. Characters that start off as mutants do so by applying the Mutant Template to a standard human, awakened plant, or awakened animal. Pure Strain Humans can never acquire this template, taking Con Damage instead.

Medical Incompatibility: The mutant is changed and thus does not benefit as easily from medicines designed for the base creature. For example, a mutated human might not take well to a drug designed for normal humans. A mutant must make a Fortitude save (DC 15) or suffer a random effect from the Medical Incompatibility table. Some mutations and feats (such as the Super Mutant feat) modify this save.


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Mutations
1 – 2 Aberrant Horn Development
3 – 4 Aberrant Endoskeletal Encasing
5 – 6 Abnormal Joint Flexibility
7 – 7 Accel White Blood Cell Activity
8 – 9 Accumulated Resistance
10 – 10 Acid Excretion Glands
11 – 12 Adrenaline Control
13 – 13 Additional Limb Development
14 – 15 Autism
16 – 17 Blindsight
18 – 19 Chameleon Epidermis
20 – 21 Claws
22 – 22 Complete Wing Development
23 – 24 Dermal Suction
25 – 26 Dermal Poison Sap
27 – 28 Dermal Spike Growth
29 – 30 Diurnal – Nocturnal
31 – 32 Dual Cerebellum
33 – 33 Dual Headed
34 – 35 Dwarfism
36 – 36 Elongation
37 – 38 Energy Immunity
39 – 39 Energy-Retaining Cell Structure
40 – 41 Enhanced Respiration
42 – 42 Epidermal Acid Enzymes
43 – 44 Expanded Optic Orbit
45 – 46 Extreme Resilience
47 – 48 Fragrance Development
49 – 50 Gamma-Ray Visual Sensitivity
51 – 52 Gigantism
53 – 54 Haemotoxin Sting
55 – 56 Hyper Olfactory
57 – 58 Increased Body Density
59 – 60 Increased Movement
61 – 62 Independent Cerebral Control
63 – 64 Interior Moisture Reservoir
65 – 65 Light Distortion Field
66 – 67 Multi-Faceted Eyes
68 – 69 Multiple Stomachs
70 – 71 Multiple Eyes
72 – 73 Neurotoxin Sting
74 – 75 Neural Mutation
76 – 76 Optic Emissions
77 – 78 Protective Dermal Development
79 – 80 Pyrokinetic Pulse Generation
81 – 82 Radiation Immunity
83 – 83 Regenerative Capability
84 – 85 Respiratory Membrane
86 – 87 Sensitive Sight
88 – 89 Serrated Dental Development
90 – 91 Shriek
92 – 93 Simian Deformity
94 – 95 Skeletal Fortification
96 – 96 Spontaneous Electric Charge
97 – 98 Stench
99 – 100 Superior Kidney Development

Adapted from Darwin’s World d20

Mutations

Gamma World: The Infinity Arc DungeonMasterLoki DungeonMasterLoki